

It’s also about the kinds of stories we want to tell - stories that are ultimately about ordinary people, often with a humble way of life and a strong connection to the landscape around them. Even if what we’re depicting is quite minimal, we still want the player to feel like it belongs to something much larger a nuanced world that exists beyond the edge of the screen and stays with you long after you’ve put the game down. The sound was produced by Kpow Audio, and the music was written by Brian Crawford aka ShinnyMetal.For us, the idea of “folk games” speaks to a kind of groundedness in the things we make an earthy, honest quality that evokes a strong sense of time and place. Harry worked as the sole artist and developer and was responsible for all the game’s programming, art, visual design, animation, 2D and 3D assets, UI / UX as well as the website and trailers.Īt the time, Snowman consisted of founders Ryan Cash and Jordan Rosenberg, who took on a directorial role for the project, providing production support as well as handling business and marketing. The game was built in collaboration between Harry Nesbitt – founder of Land & Sea – and Snowman – an independent software studio based in Canada. To date the game has received over 30 million downloads across iOS and Android, and continues to be held in high regard as a flagship title on both platforms. Released in February of 2015, the game has gone on to receive a wide range of awards and accolades including Apple's Best of 2015, an IGF Honourable Mention and nominations for both the Unity (2015) and Google Play (2016) awards. Alto's Adventure is a critically acclaimed endless snowboarding game set against a beautiful and ever-changing alpine landscape.
